Publications
2019
- On Gesture Combination: An Exploration of a Solution to Augment Gesture Interaction, ACM ISS ,
- Attention Regulation Framework: Designing Self-Regulated Mindfulness Technologies, ACM Transactions on Computer-Human Interaction (TOCHI) 26 (6) ,
- Learning Analytics: The Relationship between Cultural Differences and Online Behaviors, Journal of Education Studies 47 (3) ,
- Human-Engaged Computing: the future of Human–Computer Interaction, CCF Transactions on Pervasive Computing and Interaction 1 (1) ,
- The relationship between flow proneness in everyday life and variations in the volume of gray matter in the dopaminergic system: A cross-sectional study, Personality and Individual Differences ,
2018
- Approaching Engagement towards Human-Engaged Computing, Proc. CHI EA 2018 ,
- Ability-Based Optimization of Touchscreen Interactions, IEEE Pervasive 17 (1) ,
2017
- A Quick Look at Game Engagement Theories, Wiley Handbook of Human Computer Interaction ,
- Ability-Based Optimization: Designing Smartphone Text Entry Interface for Older Adults., INTERACT (4) ,
- Designing Mobile Interactions for the Ageing Populations, Proc. CHI Workshop 2017 ,
- A UX Study of a Multitasking Motion Video Game, Proc. CHI LBW 2017 ,
- Modelling Learning of New Keyboard Layouts, Proc. CHI 2017, Best Paper Award (1%). ,
- Understanding the Role of Human Senses in Interactive Meditation, Proc. CHI 2017 ,
- A Framework for Interactive Meditation Using Attention Regulation, Proc. CHI 2017 ,
2016
- How Skill Balancing Impact the Elderly Player Experience?, Proc. ICSP 2016 ,
- Age-Related Differences in Gross Motor Skills, Proc. IxAP 2016 ,
- Towards Ability-Based Optimization for Aging Users, Proc. IxAP 2016 ,
- Designing Mid-Air TV Gestures for Blind People Using User- and Choice-Based Elicitation Approach, Proc. DIS 2016 ,
- Developing a Comprehensive Engagement Framework of Gamification for Reflective Learning, Proc. DIS 2016 ,
- Rethinking Mobile Interfaces for Older Adults, Proc. CHI SIG 2016 ,
- AirSqueeze: An Air-Based Game Input Device, ICIC Express Letter (EI) ,
2015
- Designing Concurrent Full-Body Gestures for Intense Gameplay, International Journal of Human Computer Studies (IJHCS), 80 (1), Elsevier 2015 ,
- Leveraging and Integrating Eastern and Western Insights into Human Engagement Studies, Proc. CHI Workshop 2015 ,
- Exploring Self-Regulation Based Virtual Learning Environments Using Diary, Neuroscience and Biomedical Engineering, 3(2) ,
2014
- Only for Casual Players? Investigating Player Differences in Full-body Game Interaction, Proc. Chinese CHI 2014 ,
- Jump and Shoot! Prioritizing Primary and Alternative Body Gestures for Intense Gameplay, Proc. CHI 2014 ,
2007
- A statistical approach to classify nationality of name, Proceedings of the Seventh International Symposium on Natural Language Processing (SNLP ‘07) ,